Abstract—If teaching materials taught in the classroom can be presented in a dynamic version of live-action comics to explain the contents of the curriculum, then it could attract students' attention, enhance their enthusiasm for learning, and focus their attention on class. This research aims at training and learning the integration of application technologies and to explore and analyze students’ learning and growth effects after the process, by inviting three students to participate in the creation of dynamic live-action comic PPT teaching materials. The integration of MomentCam App, Sketch Camera, and PowerPoint along with the addition of special effects has made the dynamic live-action comic materials richer, more lively, and more dynamic, so that it is easier to attract students' learning attention. From the interviews, we learn that students have gained growth during the production process, learned software integration application technology and image processing technology, and found out how to get along with people and the importance of work division and cooperation, which will be an advantage for their entering the workplace in the future. This textbook includes scenarios of teachers and students both being actors in the textbooks, teachers and students entertaining and interacting with each other, students’ emotional responses to learning difficulties, their learning to understand, and so on, which are favored by the students and have enhanced the fun teaching results.
Index Terms—PPT textbooks, dynamic live-action comic materials, integrated application technology, image processing.
T. S. Weng is with the Business Administration Department, National University of Chiayi, West Dist., Chiayi City 60054, Taiwan (R.O.C.) (e-mail: politeweng@mail.ncyu.edu.tw).
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Cite:Ting-Sheng Weng, "Integration of Application Software to Create Live-Action Comics into Teaching Materials," International Journal of Computer Theory and Engineering vol. 10, no. 6, pp. 201-206, 2018.