Abstract—Most surface in computer graphics are
represented as triangle meshes. Techniques for interactive
deformation of triangle meshes are a fundamental important
part in a host of applications. Most traditional approaches to
the deformation have emphasized precise control over the
models by a man made selection of a set of control point.
However, they are often cumbersome and non-intuitive for the
non-expert users. In this paper, we present a system for
deforming triangle meshes which is easy to use and need less
interaction. Our method computes the high order curvature
derivatives describing the salient features of meshes, such as the
ridge lines. By interacting with the ridge lines as the handle to
control the deformation, the user can implicitly and intuitively
control the deformation of all meshes. We demonstrate that our
system can make the surface manipulated and modified by
preserving the geometric details.
Index Terms—Ridge line, laplacian deformations, differential
representations.
Yuhui Hu and Baoquan Zhao are with the National Engineering Research
Center of Digital Life, State-Province Joint Laboratory of Digital Home
Interactive Applications, School of Information Science & Technology, Sun
Yat-sen University, Guangzhou 510006, China (e-mail:
huyh5@mail2.sysu.edu.cn, zbqsys@gmail.com).
Juan Lin is with the National Engineering Research Center of Digital
Life, State-Province Joint Laboratory of Digital Home Interactive
Applications, School of Software, Sun Yat-sen University, Guangzhou
510006, China (e-mail: linjuan515@gmail.com).
Shujin Lin is with the School of Communication and Design, Sun Yat-sen
University, Guangzhou, 510006, China (e-mail: linshjin@mail.sysu.edu.cn).
Xiaonan Luo is with School of Information Science & Technology, Sun
Yat-sen University, Guangzhou, 510006, China, and Research Institute of
SunYat-sen University in Shenzhen, Shenzhen ,518057,China (e-mail:
lnslxn@mail.sysu.edu.cn).
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Cite:Yuhui Hu, Juan Lin, Baoquan Zhao, Shujin Lin, and Xiaonan Luo, "A Ridge-Lines-Based Interface for Triangle Mesh Deforming," International Journal of Computer Theory and Engineering vol. 6, no. 3, pp. 206-209, 2014.