Abstract—This paper discusses the potential benefits of applying Virtual Reality (VR) technology to the context of Systems Engineering (SE), for both educational and industrial purposes.
After an introductive presentation of the two fields and their state of the art, we explore if and how VR can be of assistance to the processes involved in a typical SE approach. We especially focus on commonly used 3D interaction techniques in VR and argue that the design of appropriate 3D interactions is a key ingredient for the success of VR in SE. We suggest three research directions that may be considered for this design: interaction generality, context awareness and adaptability. The 3D interactions should adapt, manually or automatically, to the VR device, the virtual scene and the user context.
Index Terms—Virtual reality, virtual environment, systems engineering, 3d interaction, adaptive interaction.
M. Bougaa, S. Bornhofen, and H. Kadima are with the L@RIS Laboratory — EISTI, Ecole Internationale des Sciences du Traitement de l'Information, Avenue du Parc, 95000 Cergy-Pontoise, France (tel.: +33 1-3425-1010; Fax : +33 1-3425-1000; e-mail: {mba, sb, hk }@eisti.eu).
A. Rivière is with the LISMMA Laboratory- SupMéca, Institut Supérieur de Mécanique de Paris 3 Rue Fernand Hainaut, 93400 Saint-Ouen, France (Fax :+33 1-4945-2900; e-mail: alain.riviere@supmeca.fr).
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Cite:M. Bougaa, S. Bornhofen, H. Kadima, and A. Rivière, "3D Interaction in Virtual Environments for Systems Engineering," International Journal of Computer Theory and Engineering vol. 8, no. 6, pp. 458-464, 2016.