General Information
    • ISSN: 1793-8201 (Print), 2972-4511 (Online)
    • Abbreviated Title: Int. J. Comput. Theory Eng.
    • Frequency: Quarterly
    • DOI: 10.7763/IJCTE
    • Editor-in-Chief: Prof. Mehmet Sahinoglu
    • Associate Editor-in-Chief: Assoc. Prof. Alberto Arteta, Assoc. Prof. Engin Maşazade
    • Managing Editor: Ms. Mia Hu
    • Abstracting/Indexing: Scopus (Since 2022), INSPEC (IET), CNKI,  Google Scholar, EBSCO, etc.
    • Average Days from Submission to Acceptance: 192 days
    • APC: 800 USD
    • E-mail: editor@ijcte.org
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IJCTE 2023 Vol.15(1): 54-60
DOI: 10.7763/IJCTE.2023.V15.1330

Analyzing Strengths and Weaknesses of Modern Game Engines

Tauheed Khan Mohd*, Fernando Bravo-Garcia, Landen Love, Mansi Gujadhur, and Jason Nyadu

Manuscript received July 24, 2022; revised October 14, 2022; accepted November 11, 2022.

Abstract—The growing relevance of gaming engines in the gaming industry is making it gradually harder for a prospective developer to choose a game engine. In this analytical paper, the authors analyzed the following game engines: Cocos2D-X, CryEngine, GDevelop, Godot, Panda3D, Unity, and Unreal Engine. In every section, the authors elaborated on the advantages and disadvantages of each engine. Some users claim that older gaming engines like CryEngine are irreplaceable and that their engine structure should be exemplary for other engines. The new modern wave of game engines including Unity and Unreal Engine end up dominating the market with compatibility at every gaming platform and the ability to create both 2D and 3D games. Along with that having a strong community and developer support results in a very content user base.

Index Terms—Gaming technologies, video game engine, unreal engine, unity, Godot

Tauheed Khan Mohd is with Augustana College, RockIsland, Illinois, 61201, USA.
Fernando Bravo-Garcia, Landen Love, Mansi Gujadhur, and Jason Nyadu are with the Math and Computer Department, Augustana College, Rock Island, Illinois, 61201, USA.
*Correspondence: tauheedkhanmohd@augustana.edu

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Cite:Tauheed Khan Mohd, Fernando Bravo-Garcia, Landen Love, Mansi Gujadhur, and Jason Nyadu, "Analyzing Strengths and Weaknesses of Modern Game Engines ," International Journal of Computer Theory and Engineering vol. 15, no. 1, pp. 54-60, 2023.

Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).


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