International Journal of Computer Theory and Engineering

Editor-In-Chief: Prof. Mehmet Sahinoglu
Frequency: Quarterly
ISSN: 1793-8201 (Print), 2972-4511 (Online)
Publisher:IACSIT Press
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IJCTE 2017 Vol.9(6): 443-446 ISSN: 1793-8201
DOI: 10.7763/IJCTE.2017.V9.1183

Analysis of the Growth Perspectives of the Early Stages of Technological Innovation in the Case of the Augmented and Virtual Reality Application

Georgi P. Dimitrov, Galina Panayotova, Rosen P. Toshev, and Iva Kostadinova

Abstract—In this paper, we analyze the introduction and dissemination of the virtual reality (VR) and augmented reality (AR) technologies during the early stages of the innovation-development process. Our primary research method is surveys administered among students in the University of Library Studies and Information Technologies in Sofia, Bulgaria and members of specialized groups and pages on Facebook and LinkedIn. This method provides us with insight about the adoption, use, and application of the emerging virtual and augmented reality technologies. The Munir and Phillips’ model of analyzing the processes that affect social construction and change in institutional fields is utilized in the interpretation of the survey results. Based on the obtained results, we gain valuable insights on how established social practices adapt, new social institutions form, and social roles evolve around the AR and VR technologies in the stage prior

Index Terms—Virtual reality, augmented reality, technological diffusion, early stages of technological application.

Georgi Petrov Dimitrov, Galina Stoianova Panajotova, and Iva Kostadinova are with University of Library Studies and Information Technologies, Sofia, Bulgaria. Rosen P. Toshev is with London School of Economics and Global Communication from the University of Southern California, UK (e-mail: rob_p01@yahoo.com).

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Cite:Georgi P. Dimitrov, Galina Panayotova, Rosen P. Toshev, and Iva Kostadinova , "Analysis of the Growth Perspectives of the Early Stages of Technological Innovation in the Case of the Augmented and Virtual Reality Application," International Journal of Computer Theory and Engineering vol. 9, no. 6, pp. 443-446, 2017.

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