Abstract—Abstract—This paper presents the use of fuzzy logic in designing the enemy behaviour for a popular arcade game called Meteor Escape. The original game was played against a cloud of meteors that might collide with a spaceship which is trying to make its way in the deep space. The game is extended with additional Kamikaze drones working with a simple decision mechanism based on zero-order Sugeno model. The results show that this additional feature improves the gameplay.
Index Terms—Index Terms—Fuzzy logic, arcade game, enemy design, Unity 3D.
The authors are with SAAT Lab in Computer Engineering Department, Ankara University, Turkey (e-mail: alisoylucicek@gmail.com, ebostanci@ankara.edu.tr, a.buraksafak@gmail.com).
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Cite:Ali Emre Soylucicek, Erkan Bostanci, and Aykut Burak Safak, "A Fuzzy Logic Based Attack Strategy Design for Enemy Drones in Meteor Escape Game," International Journal of Computer Theory and Engineering vol. 9, no. 3, pp. 167-171, 2017.