International Journal of Computer Theory and Engineering

Editor-In-Chief: Prof. Mehmet Sahinoglu
Frequency: Quarterly
ISSN: 1793-8201 (Print), 2972-4511 (Online)
Publisher:IACSIT Press

OPEN ACCESS
4.0
CiteScore

IJIET 2012 Vol.4(4): 579-583
doi: 10.7763/IJCTE.2012.V4.536

VMathLab, a 3D-Game-Like System for College Math Learning Enhancement

Yonggao Yang , Lin Li , Kiranmai Bellam

  • Department of Computer Science Prairie View Aand M University, Prairie View, Texas, U.S.A.

Abstract

Mathematics is a challenging subject to many American students at all levels, from K12 to college. In this article, we first address the issues encountered in the traditional classroom and explore the approaches to ease the problems. Then, we present a 3D-game-like math teaching and learning system—<i>VMathLab</i> which was developed as a supplemental tool to enhance students’ mathematics learning. <i>VMathLab </i> consists of a number of learning modules covering various mathematics topics, including college algebra, trigonometry, and calculus I. Each module is an individual virtual reality environment where students can follow tutorials and solve mathematics problems while playing 3D games. As an on-line system, <i>VMathLab</i> enables students to collaborate in team work and learn from each other. Moreover, the system can record students’ performance and generate statistical data for instructors to do analysis. Experimental results and student surveys through pilot teaching show that the system is effective.

Keywords

  • College algebra
  • calculus I
  • gaming
  • learning modules
  • trigonometry
  • virtual reality
536-A308

How to Cite

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Yonggao Yang, Lin Li, and Kiranmai Bellam, "VMathLab, a 3D-Game-Like System for College Math Learning Enhancement," International Journal of Computer Theory and Engineering, vol. 4, no. 4, pp. 579-583, 2012. https://doi.org/10.7763/IJCTE.2012.V4.536

Copyright & License

Copyright © 2012 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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