doi: 10.7763/IJCTE.2013.V5.721
Constrained Texture Mapping and Foldover-Free Condition
- National Center for Computer Animation, Bournemouth University, Poole, UK.
Abstract
Texture mapping has been widely used in image processing and graphics to enhance the realism of CG scenes. However to perfectly match the feature points of a 3D model with the corresponding pixels in texture images, the parameterisation which maps a 3D mesh to the texture space must satisfy the positional constraints. Despite numerous research efforts, the construction of a mathematically robust foldover-free parameterisation subject to internal constraints is still a remaining issue. In this paper, we address this challenge by developing a two-step parameterisation method. First, we produce an initial parameterisation with a method traditionally used to solve structural engineering problems, called the bar-network. We then derive a mathematical foldover-free condition, which is incorporated into a <i> Radial Basis Function </i> based scheme. This method is therefore able to guarantee that the resulting parameterization meets the hard constraints without foldovers.
Keywords
- Foldover
- constrained texture mapping
- parameterization
How to Cite
Hongchuan Yu, Xiaosong Yang, and Jian J. Zhang, "Constrained Texture Mapping and Foldover-Free Condition," International Journal of Computer Theory and Engineering, vol. 5, no. 3, pp. 414-421, 2013. https://doi.org/10.7763/IJCTE.2013.V5.721
Copyright & License
Copyright © 2013 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).