Abstract—The availability of a scale that effectively measures enjoyable design specifically for motor-impaired users (MIU) can support the game designer to understand the experience from the extraordinary user’s perspective. The MIU-GameFlow Model in this study involves seven elements: concentration, challenge, player control, clear goal, feedback, immersion, and flexibility. In this study, we focused on validation of the MIU-GameFlow Model. The validation of the MIU-GameFlow Model was carried out by conducting expert reviews of two accessible games (one high-rating game and one low-rating game) using the MIU-GameFlow Model criteria. The result was an understanding of enjoyable game design in accessible games and the testing of the MIU-GameFlow Model as an evaluation tool. The MIU-GameFlow Model criteria were capable of differentiating the high-rated and low-rated games. We concluded that the MIU-GameFlow Model can be used in evaluating enjoyable game designs for MIU.
Index Terms—Motor impaired users, enjoyable design, game design, computer games.
Nurul Hidayah Mat Zain and Fariza Hanis Abdul Razak are with the Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA (UiTM) 40450 Shah Alam, Selangor, Malaysia (e-mail: nurulmz@tmsk.uitm.edu.my, fariza@tmsk.uitm.edu.my).
Azizah Jaafar is with the Institute of Visual Informatics, Universiti Kebangsaan Malaysia (UKM) 43600 UKM Bangi, Selangor, Malaysia (e-mail: aj@ftsm.ukm.my).
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Cite:Nurul Hidayah Mat Zain, Azizah Jaafar, and Fariza Hanis Abdul Razak, "Enjoyable Game Design: Validation of Motor-Impaired User GameFlow Model," International Journal of Computer Theory and Engineering vol. 8, no. 2, pp. 116-121, 2016.