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General Information
Editor-in-chief
Prof. Wael Badawy
Department of Computing and Information Systems Umm Al Qura University, Canada
I'm happy to take on the position of editor in chief of IJCTE. We encourage authors to submit papers concerning any branch of computer theory and engineering.
IJCTE 2014 Vol.6(3): 247-253 ISSN: 1793-8201
DOI: 10.7763/IJCTE.2014.V6.870

Distributed Information Processing and Rendering for 3D Simulation Applications

Martin Hoppen, Ralf Waspe, Malte Rast, and Juergen Rossmann
Abstract—The growing demand for 3D simulation techniques in various application domains leads to more and more specialized tools and complex frameworks. Between homogeneous or inhomogeneous clients, data has to be distributed and synchronized in centralized or decentralized setups. Hardware/Software-in-the-Loop and Co-Simulation are common tasks in virtual prototyping. Load balancing and parallelization is necessary for computationally intensive simulations. Spatially distributed developers and designers collaborate in networked virtual environments. All these different applications impose different requirements on the data distribution and synchronization mechanism. In this paper, we categorize distribution scenarios, their requirements and according synchronization techniques. Four different approaches with different key aspects are presented and compared by means of a reference implementation and several application examples. This overview shall enable the reader to choose the approach best suited for his particular distribution problem.

Index Terms—Data management, distribution, simulation, synchronization.

The authors are with the Institute for Man-Machine Interaction of RWTH Aachen University, Germany (e-mail: {hoppen, waspe, rast, rossmann}@mmi.rwth-aachen.de).

[PDF]

Cite:Martin Hoppen, Ralf Waspe, Malte Rast, and Juergen Rossmann, "Distributed Information Processing and Rendering for 3D Simulation Applications," International Journal of Computer Theory and Engineering vol. 6, no. 3, pp. 247-253, 2014.

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